ActionScript 3.0 Game Programming University

Game Development Intermediate

What This Title Covers

A hands-on introduction to game development using ActionScript 3.0 and the Flash platform. Covers sprite management, animation loops, collision detection, physics simulation, and interactive game mechanics. While the Flash platform is no longer active, the game programming concepts—game loops, state machines, collision algorithms, and physics engines—transfer directly to modern HTML5 Canvas, WebGL, and game engine development.

Who It's For

Programmers interested in game development fundamentals who learn best through building complete working projects. The specific Flash/ActionScript knowledge is historical, but the game design patterns and algorithms are timeless.

Key Chapters and Concepts

Modern Alternatives and Updated Equivalents

Technology evolves, but foundational concepts persist. If you are looking for updated coverage of the topics in this title, explore these related resources on EBooks-Space:

Checklist for Evaluating Any Technical Book

Before committing time to any technical book—including this one—consider these criteria: