ActionScript 3.0 Game Programming University
What This Title Covers
A hands-on introduction to game development using ActionScript 3.0 and the Flash platform. Covers sprite management, animation loops, collision detection, physics simulation, and interactive game mechanics. While the Flash platform is no longer active, the game programming concepts—game loops, state machines, collision algorithms, and physics engines—transfer directly to modern HTML5 Canvas, WebGL, and game engine development.
Who It's For
Programmers interested in game development fundamentals who learn best through building complete working projects. The specific Flash/ActionScript knowledge is historical, but the game design patterns and algorithms are timeless.
Key Chapters and Concepts
- Game loop architecture and frame management
- Sprite systems and animation techniques
- Collision detection algorithms (bounding box, pixel-level)
- Basic physics simulation (gravity, velocity, acceleration)
- State machine patterns for game logic
- Score tracking, levels, and game progression
- User input handling for interactive gameplay
Modern Alternatives and Updated Equivalents
Technology evolves, but foundational concepts persist. If you are looking for updated coverage of the topics in this title, explore these related resources on EBooks-Space:
Checklist for Evaluating Any Technical Book
Before committing time to any technical book—including this one—consider these criteria:
- Publication date context: Is the content still accurate for current versions? For foundational topics, older books often remain excellent.
- Author credentials: Does the author have demonstrable practical experience?
- Structure and progression: Does the table of contents show a logical progression?
- Code quality: Are examples tested and complete enough to run?
- Peer assessment: What do experienced practitioners say about this resource?